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Philippines | Earth Science and Engineering | Volume 14 Issue 7, July 2025 | Pages: 1083 - 1088
BioGaea Quest: A Mobile Learning Tool for Strengthening Grade 11 Earth and Life Science Competencies
Abstract: This study aimed to develop and test BioGaea Quest, an offline Android application created to reinforce least-learned competencies in Grade 11 Earth & Life Science. One hundred fifty students from Hagonoy I District were assigned to (i) traditional instruction, (ii) blended instruction plus the app, or (iii) app-only learning. Pre-/post-diagnostic scores rose modestly in the traditional group (17.02-18.69) and in the blended group (10.69-12.96) but surged in the app-only group (10.00-23.73), suggesting that autonomous, gamified practice can accelerate mastery. Quality evaluation via the Mobile Application Rating Scale produced a mean of 4.30 (?good?). This suggests that well-designed mobile tools can meaningfully improve science learning, though larger, longer-term studies are needed to confirm durability and scalability.
Keywords: Earth and Life Science, mobile learning, least-learned competencies, diagnostic assessment, game-based education
How to Cite?: Rhonna Mae R. Quinto, Mark Jude F. Trondillo, "BioGaea Quest: A Mobile Learning Tool for Strengthening Grade 11 Earth and Life Science Competencies", Volume 14 Issue 7, July 2025, International Journal of Science and Research (IJSR), Pages: 1083-1088, https://www.ijsr.net/getabstract.php?paperid=SR25623194058, DOI: https://dx.doi.org/10.21275/SR25623194058
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