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India | Software Engineering | Volume 14 Issue 11, November 2025 | Pages: 349 - 350
Eduquest - A Gamified Stem Learning Platform
Abstract: STEM education plays a crucial role in developing problem-solving, analytical thinking, and innovation among students. However, traditional learning methods often fail to sustain engagement and motivation. This project, EduQuest, proposes a gamified STEM learning platform designed for students in grades 6?12 and competitive exam aspirants. The platform integrates game-based progression, adaptive learning, and real-time feedback using Expo (React Native), JavaScript, and Firebase. EduQuest employs interactive quizzes, reward systems, and personalized difficulty adjustments to make learning immersive and effective. The system architecture ensures scalability, accessibility, and cross-platform compatibility. Experimental analysis demonstrates that the gamified approach enhances student retention and learning efficiency compared to conventional e-learning platforms.
Keywords: STEM Learning, Gamification, Adaptive Learning, Expo, Firebase, EdTech, Mobile Learning, Personalized Education, JavaScript, Student Engagement, React Native
How to Cite?: Gayathri N, Tharun S, "Eduquest - A Gamified Stem Learning Platform", Volume 14 Issue 11, November 2025, International Journal of Science and Research (IJSR), Pages: 349-350, https://www.ijsr.net/getabstract.php?paperid=SR251104000357, DOI: https://dx.doi.org/10.21275/SR251104000357