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Informative Article | Language Research | Turkiye | Volume 13 Issue 8, August 2024 | Popularity: 5.5 / 10
The Effects of Gamification on Young Learners' Motivation in Foreign Language Learning
Eyyup Yasar KURUM , Aleyna ERBEY
Abstract: Gamification involves adding game elements to non - game activities to make them more engaging and effective. With these important elements in effect, the focus of the activity is no longer on games Using game rules for an activity is intended to enhance the learning process (Becker, 2013). According to Prince 2013, gamification makes simple tasks more appealing by adding game elements such as prizes and interactivity. Similarly, Kapp (2012) defines gamification as the application of game mechanics, aesthetics, and game theory to inform, engage, and facilitate problem - solving in individuals. The main objective of this research is to investigate how gamified, game - based learning affects individuals' motivation. Gamification, the application of game elements to non - game contexts, is increasingly used in education to boost motivation and engagement. This study explores the effects of gamified learning on the motivation of 7 - 8 year - old Turkish primary school students learning English as a foreign language. Over an eight - week period, 48 students were divided into experimental and control groups, with the experimental group engaging in Pictionary games. Results indicate that gamified learning significantly enhances student motivation and interest in language learning, with students expressing positive opinions towards game - based vocabulary learning.
Keywords: Gamification, Game - Based Teaching, Pictionary Game, Game Elements, Motivation, Foreign Language Learning
Edition: Volume 13 Issue 8, August 2024
Pages: 1651 - 1658
DOI: https://www.doi.org/10.21275/SR24730025002
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