Rate the Article: The Choice of Virtual Reality (VR) Technology in Art Education Classrooms: A Summative Study, IJSR, Call for Papers, Online Journal
International Journal of Science and Research (IJSR)

International Journal of Science and Research (IJSR)
Call for Papers | Fully Refereed | Open Access | Double Blind Peer Reviewed

ISSN: 2319-7064

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Research Paper | Arts Education | India | Volume 14 Issue 3, March 2025 | Rating: 5.7 / 10


The Choice of Virtual Reality (VR) Technology in Art Education Classrooms: A Summative Study

Dr. Satyamangal Rege


Abstract: Virtual Reality (VR) technology has emerged as an innovative tool in the field of education, revolutionizing traditional teaching methods by offering immersive, interactive, and experiential learning opportunities. This summative study explores the integration of VR technology in art education classrooms, focusing on its impact on student engagement, creativity, spatial cognition, and artistic expression. By reviewing existing research, conducting qualitative and quantitative analyses, and evaluating case studies, this paper aims to provide a comprehensive understanding of how VR enhances art education and the challenges associated with its implementation. The study investigates the effectiveness of VR-based learning environments in fostering creativity and deepening students' understanding of artistic techniques, styles, and historical contexts. Through immersive experiences such as virtual museum tours, 3D modelling, and digital painting, students engage in hands-on learning that transcends traditional classroom constraints. Findings indicate that VR enhances student motivation, encourages experimentation, and provides a safe space for artistic exploration, allowing learners to visualize complex concepts more effectively. Additionally, VR applications have been shown to improve spatial intelligence, particularly among students pursuing fields such as sculpture, architecture, and design. Despite its benefits, the study also highlights key challenges, including the high cost of VR equipment, the need for teacher training, and the technical limitations of VR systems. Furthermore, concerns related to accessibility and equity in education are discussed, emphasizing the need for institutional support and curriculum adaptation to ensure a seamless integration of VR into art education. The study concludes that while VR presents significant potential for transforming art education, its successful implementation requires strategic planning, collaboration between educators and technologists, and continued research into its pedagogical implications. By leveraging VR technology effectively, art educators can create enriched learning environments that inspire creativity, enhance artistic skills, and prepare students for the evolving digital art landscape.


Keywords: Virtual Reality, Art Education, Immersive Learning, Pedagogical Innovation, Spatial Cognition


Edition: Volume 14 Issue 3, March 2025,


Pages: 1651 - 1656



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