International Journal of Science and Research (IJSR)

International Journal of Science and Research (IJSR)
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ISSN: 2319-7064


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Case Studies | Education Management | Volume 15 Issue 4, April 2026 | Pages: 1237 - 1243 | India


Transforming Classrooms through Gamification: Insights from the National Education Policy 2020

Karishma Patel

Abstract: This paper links the provisions of NEP 2020 to gamification strategies, reviews global research on gameful learning, and proposes ways Indian schools can implement gamified teaching. Compare NEP clauses with concrete game-based methods, present case studies (e.g., a rural Haryana math quiz, India Didac board games, a German biochemistry quiz game), and offer a classroom guide. It also addresses barriers (training, equity, tech access) and ethics (intrinsic motivation, screen-time), with NEP-aligned solutions (e.g., TV/radio content for remote students. Recommendations urge policymakers to fund teacher-training and content development, school leaders to pilot gamified curricula, and teachers to start small with low-cost games. The paper, including classroom vignettes and quotes, illustrates how gamification can fulfill NEP?s vision of joyful, learner-centered education.

Keywords: NEP 2020, Gamification, transforming the classroom

How to Cite?: Karishma Patel, "Transforming Classrooms through Gamification: Insights from the National Education Policy 2020", Volume 15 Issue 4, April 2026, International Journal of Science and Research (IJSR), Pages: 1237-1243, https://www.ijsr.net/getabstract.php?paperid=SR26420164358, DOI: https://dx.dx.doi.org/10.21275/SR26420164358

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