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Research Paper | Psychology Science | Pakistan | Volume 3 Issue 6, June 2014
Problematic Online Gaming in Pakistan
Anowra Khan | Rabia Muqtadir
Abstract: The objective of the present research is to explore the prevalence of problematic online gaming in adolescents and young adults. A sample of (N=357) ; 298 males and 59 females participants who play online multiplayer games was collected. Online Gaming Questionnaire Short Form (POGQ-SF) by Papay; et al. (2013) was used to differentiate between problematic and non-problematic gamers. The chronbach alpha of (POGQ-SF) was.75. The results indicated 190 participants as problematic gamers and 165 participants as non-problematic gamers. It was also indicated that males are more problematic gamers than females. The result has important implications for future researchers.
Keywords: problematic online gaming, time of playing, adolescents, DSM-V, addiction
Edition: Volume 3 Issue 6, June 2014,
Pages: 2522 - 2525
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Pages: 2016 - 2022Whats Wrong with Me? Understanding the Lived Experiences of High School Students with Manifestations of Depression
Alexander S. Acosta Ph.D. | Maria Noeleen Borbajo Ed. D. | Xandre Immanuel C. Acosta | Ivan Adina | Sebastian Cortez | Laurence Sanchez | Mohammed Zafar | Sheah Caceres | Bea Leal
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