Anowra Khan, Rabia Muqtadir
Abstract: The objective of the present research is to explore the prevalence of problematic online gaming in adolescents and young adults. A sample of (N=357) ; 298 males and 59 females participants who play online multiplayer games was collected. Online Gaming Questionnaire Short Form (POGQ-SF) by Papay; et al. (2013) was used to differentiate between problematic and non-problematic gamers. The chronbach alpha of (POGQ-SF) was.75. The results indicated 190 participants as problematic gamers and 165 participants as non-problematic gamers. It was also indicated that males are more problematic gamers than females. The result has important implications for future researchers.
Keywords: problematic online gaming, time of playing, adolescents, DSM-V, addiction