International Journal of Science and Research (IJSR)

International Journal of Science and Research (IJSR)
Since Year 2012 | Open Access | Double Blind Reviewed

ISSN: 2319-7064




Downloads: 110

Research Paper | Mathematics | Indonesia | Volume 4 Issue 2, February 2015


Caustic Effect of 3D Transparent Object Using Backward and Forward Ray Tracing

Liza Setyaning Pertiwi [11] | Endang Triwahyuni | Rena Marhaini Simbolon


Abstract: This research makes a software which can produce reflective and transparent object using backward and forward ray tracing. . Reflective object will modeled can reflect another object surrounding it. And transparent object will modeled can produce caustic effect, thats rays which refract in one area. So that area will appear brighter than area surround it. The transparent objects in this research are ball, cube, tube, cube. The result that using software Delphi 7 dan OpenGL is showing up caustic effect of transparent object. Using backward and forward ray tracing in this research need average rendering time for two transparent objects (balls) 39717.25 ms and average rendering time for one transparent object (tube) is 16041.75 ms.


Keywords: transparent, backward ray tracing, forward ray tracing


Edition: Volume 4 Issue 2, February 2015,


Pages: 1607 - 1609


How to Cite this Article?

Liza Setyaning Pertiwi, Endang Triwahyuni, Rena Marhaini Simbolon, "Caustic Effect of 3D Transparent Object Using Backward and Forward Ray Tracing", International Journal of Science and Research (IJSR), Volume 4 Issue 2, February 2015, pp. 1607-1609, https://www.ijsr.net/get_abstract.php?paper_id=SUB151495

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