International Journal of Science and Research (IJSR)

International Journal of Science and Research (IJSR)
Since Year 2012 | Open Access | Double Blind Reviewed

ISSN: 2319-7064




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Research Paper | Mathematics | India | Volume 11 Issue 7, July 2022


Impact of Gamification on Achievement in Mathematics

Bhupinder Gogia


Abstract: This study aims to demonstrate how gamification affects mathematics achievement. Because mathematics is such a vast area, the generally traditional educational approaches employed to teach it do a poor job of describing the creativity that is inherent in mathematical studies. The government and its stakeholders in the public and private sectors are both concerned about the kids' substandard math performance in the Indian educational system. With STEM fields like science, technology, engineering, and medicine (STEM) increasingly important for entering new job sectors, this is a serious issue that needs to be addressed immediately. To comprehend how gamification functions, one must grasp the various components and game mechanics. Gamification in education is the process of incorporating game mechanics and game-like experiences into the creation of instructional materials. It has been adopted to support learning across a range of contexts and subject areas, as well as to address related attitudes, activities, and behaviours like participatory approaches, collaboration, self-guided study, completion of assignments, facilitation of assessments, incorporation of exploratory learning approaches, and bolstering of student creativity and retention (Caponetto et al., 2014). This article makes the assumption that game elements can be incorporated into the design of a learning process in order to engage students in a fruitful learning experience and, more broadly, to improve academic accomplishment in mathematics and foster a good attitude toward learning mathematics.


Keywords: Gamification, Gaming Mechanics and Elements, Student Motivation and Engagement, Achievement and Achievement in Mathematics


Edition: Volume 11 Issue 7, July 2022,


Pages: 972 - 977


How to Cite this Article?

Bhupinder Gogia, "Impact of Gamification on Achievement in Mathematics", International Journal of Science and Research (IJSR), Volume 11 Issue 7, July 2022, pp. 972-977, https://www.ijsr.net/get_abstract.php?paper_id=SR22713175847

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